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Jun 19 2009, 1:49 PM EDT
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Change: video games (2006).First-time entrants into the penal system often are not videogamevideo game players. Games fit the library mission: they fulfill the recreational needs of our customers in the same way that reading a casual novel does. Only the medium has changed. Libraries that embrace
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Nov 6 2008, 7:50 PM EST
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Change: 1010... 11 million players. Games bring people into the library who otherwise believe we have nothing relevant to offer them.Geek cred vs street cred:One hundred percent (100%!) of MIT freshman played videogames (2006).First-time entrants into the penal system often are not videogame players. Games
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Nov 6 2008, 7:49 PM EST
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Change: 11 million players. Games bring people into the library who otherwise believe we have nothing relevant to offer them.Geek cred vs street cred:One hundred percent (100%!) of MIT freshman played videogames (2006).First-time entrants into the penal system often are not videogame players. Games fit
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Oct 21 2008, 4:22 PM EDT
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Change: Runescape is not as popular as it once was, and Disney's Toontown may be taking over, especially among the young tweens. Nation States -- think you know how to run a nation? See how you fare on the world stage.GaiaOnline -- popular among the
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Oct 16 2008, 3:09 PM EDT
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Change: Video games start to shape classroom curriculum Books to Read Gamers.... in the Library?! Eli Neiburger Grand Theft Childhood: the Surprising Truth About Violent Video Games Kutner and Olson Gaming and Libraries: Intersection of Services Jenny Levine Gaming and Libraries Update: Broadening the Intersections Jenny Levine Got Game:
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Oct 6 2008, 8:05 PM EDT
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Change: The Future of Reading: Using Video Games as Bait to Hook Readers Books to Read Gamers.... in the Library?! Eli Neiburger Grand Theft Childhood: the Surprising Truth About Violent Video Games Kutner and Olson Gaming and Libraries: Intersection of Services Jenny Levine Gaming and Libraries Update: Broadening the Intersections Jenny
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Oct 1 2008, 5:33 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Sep 22 2008, 4:45 PM EDT
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Change: You'll see a thread that is entitled, I did it! (Online Gaming). Click Post reply (underneath and overa tonew thethread. right). Share your favorite game. It may be one listed here or one you
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Sep 22 2008, 12:54 PM EDT
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Change: the gamegames online in a short paragraph. Simple gamesSolitaire -- there are many varieties offered here.Jigsaw puzzles -- the pieces are oriented correctly but you have to position them. Bejeweled -- there are lots of other games available on this site, too. Try out Bookworm Adventures!
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Sep 17 2008, 1:41 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Sep 17 2008, 1:39 PM EDT
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Change: The Pew Internet & American Life Project, funded by the MacArthur Foundation, just released a major new study shattering stereotypes about teens and video games. Possible Uses in the Library You'll have great answers to "What games can I play
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Sep 8 2008, 3:00 PM EDT
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Change: In the typical profile of first-timeFirst-time entrants into the penal system,system often they are not videogame players. Games fit the library mission: they fulfill the recreational needs of our customers in the same way that reading a casual novel does. Only the medium has changed. Libraries
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Aug 22 2008, 2:20 PM EDT
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Change: commonlyoften they doare not playvideogame videogames.players. Games fit the library mission: they fulfill the recreational needs of our customers in the same way that reading a casual novel does. Only the medium has changed. Libraries that embrace this principle make
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Aug 22 2008, 2:10 PM EDT
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Change: Library??Library?! Eli Neiburger Grand Theft Childhood: the Surprising Truth About Violent Video Games Kutner and Olson Gaming and Libraries: Intersection of Services Jenny Levine Gaming and Libraries Update: Broadening the Intersections Jenny Levine Got Game: How the Gamer Generation is Reshaping Business Forever Beck and Wade Fans,
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Aug 22 2008, 2:08 PM EDT
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Change: video games.videogames. Games fit the library mission: they fulfill the recreational needs of our customers in the same way that reading a casual novel does. Only the medium has changed. Libraries that embrace this principle make gaming a core service just as Storytimes are a core service to children.
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Aug 22 2008, 2:07 PM EDT
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Change: LearingLearning Marc Prensky A Whole New Mind Daniel PinkDon't forget!ThreadsFeel free to post questions and concerns and respond to others comments in the threads at the bottom of this page as well. Remember, learning and collaboration are the reason we're here.Play PagesIf you
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Aug 22 2008, 2:07 PM EDT
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Change: In the typical profile of first-time entrants into the penal system, commonly they do not play video games. Games fit the library mission: they fulfill the recreational needs of our customers in the same way that reading a casual novel does. Only the medium has changed. Libraries that
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Aug 21 2008, 2:21 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Aug 20 2008, 9:25 PM EDT
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Change: Locked by Aug 20 2008, 9:25 PM EDT for: no reason given
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Aug 20 2008, 9:25 PM EDT
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Change: Make a display of game-related novels, graphic novels, strategy guides, cheat code books (you know you have them!), and maybe the World of Warcraft Atlas. Try a display of "If you like this game, try this book." Some libraries have begun adding videogames to their circulating collection, to great success.
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