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#10 - Online Gaming
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Jun 19 2009, 1:49 PM EDT |
video games as two words |
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video games (2006).First-time entrants into the penal system often are not videogamevideo game players. Games fit the library mission: they fulfill the recreational needs of our customers in the same way that reading a casual novel does. Only the medium has changed. Libraries that embrace
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#10 - Online Gaming
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Nov 6 2008, 7:50 PM EST |
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1010... 11 million players. Games bring people into the library who otherwise believe we have nothing relevant to offer them.Geek cred vs street cred:One hundred percent (100%!) of MIT freshman played videogames (2006).First-time entrants into the penal system often are not videogame players. Games
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#10 - Online Gaming
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Nov 6 2008, 7:49 PM EST |
recently announced 11mil active accounts |
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11 million players. Games bring people into the library who otherwise believe we have nothing relevant to offer them.Geek cred vs street cred:One hundred percent (100%!) of MIT freshman played videogames (2006).First-time entrants into the penal system often are not videogame players. Games fit
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#10 - Online Gaming
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Oct 21 2008, 4:22 PM EDT |
Runescape fading, Toontown on the rise. |
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Runescape is not as popular as it once was, and Disney's Toontown may be taking over, especially among the young tweens. Nation States -- think you know how to run a nation? See how you fare on the world stage.GaiaOnline -- popular among the
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#10 - Online Gaming
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Oct 1 2008, 5:33 PM EDT |
odd spacing removed |
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There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 1375)
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#10 - Online Gaming
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Sep 22 2008, 12:54 PM EDT |
mini-change for connotative reasons |
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the gamegames online in a short paragraph. Simple gamesSolitaire -- there are many varieties offered here.Jigsaw puzzles -- the pieces are oriented correctly but you have to position them. Bejeweled -- there are lots of other games available on this site, too. Try out Bookworm Adventures!
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#10 - Online Gaming
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Sep 17 2008, 1:41 PM EDT |
adding new Pew study to page |
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#10 - Online Gaming
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Sep 17 2008, 1:39 PM EDT |
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The Pew Internet & American Life Project, funded by the MacArthur Foundation, just released a major new study shattering stereotypes about teens and video games. Possible Uses in the Library You'll have great answers to "What games can I play
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#10 - Online Gaming
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Sep 8 2008, 3:00 PM EDT |
elim clumsy wording |
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In the typical profile of first-timeFirst-time entrants into the penal system,system often they are not videogame players. Games fit the library mission: they fulfill the recreational needs of our customers in the same way that reading a casual novel does. Only the medium has changed. Libraries
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#10 - Online Gaming
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Aug 22 2008, 2:20 PM EDT |
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commonlyoften they doare not playvideogame videogames.players. Games fit the library mission: they fulfill the recreational needs of our customers in the same way that reading a casual novel does. Only the medium has changed. Libraries that embrace this principle make
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#10 - Online Gaming
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Aug 22 2008, 2:10 PM EDT |
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Library??Library?! Eli Neiburger Grand Theft Childhood: the Surprising Truth About Violent Video Games Kutner and Olson Gaming and Libraries: Intersection of Services Jenny Levine Gaming and Libraries Update: Broadening the Intersections Jenny Levine Got Game: How the Gamer Generation is Reshaping Business Forever Beck and Wade Fans,
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#10 - Online Gaming
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Aug 22 2008, 2:08 PM EDT |
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video games.videogames. Games fit the library mission: they fulfill the recreational needs of our customers in the same way that reading a casual novel does. Only the medium has changed. Libraries that embrace this principle make gaming a core service just as Storytimes are a core service to children.
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#10 - Online Gaming
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Aug 22 2008, 2:07 PM EDT |
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LearingLearning Marc Prensky A Whole New Mind Daniel PinkDon't forget!ThreadsFeel free to post questions and concerns and respond to others comments in the threads at the bottom of this page as well. Remember, learning and collaboration are the reason we're here.Play PagesIf you
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#10 - Online Gaming
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Aug 22 2008, 2:07 PM EDT |
added 2 talking points |
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41 words added
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In the typical profile of first-time entrants into the penal system, commonly they do not play video games. Games fit the library mission: they fulfill the recreational needs of our customers in the same way that reading a casual novel does. Only the medium has changed. Libraries that
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My Profile
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Aug 21 2008, 2:23 PM EDT |
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1 word added
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There were content changes to your 'My Profile' page.
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#10 - Online Gaming
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Aug 21 2008, 2:21 PM EDT |
formatting |
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There were only format changes (bold, italics, etc.) in this version. See this version for details.
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#10 - Online Gaming
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Aug 20 2008, 9:05 PM EDT |
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WhenNow, when some people hear the words "online gaming" they think casinos and offshore gambling. That's not what this is about! Neither are we looking at tabletop games played face-to-face in real life. Many libraries
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#10 - Online Gaming
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Aug 20 2008, 8:51 PM EDT |
an embarrassing typo! |
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VioletViolent Video Games Kutner and OlsonGaming and Libraries: Intersection of Services Jenny LevineGaming and Libraries Update: Broadening the Intersections Jenny LevineGot Game: How the Gamer Generation is Reshaping Business Forever Beck and WadeFans, Bloggers, and Gamers: Media Consumers in a Digital Age Henry JenkinsEverything
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#10 - Online Gaming
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Aug 20 2008, 3:08 PM EDT |
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popular,popular browser-based games out there. You've seen kids, teens, and adults playing it on your computers, haven't you? Find out for yourself why it's so popular.Nation States -- think you know how to run a nation? See how you fare on the world stage.GaiaOnline --
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#10 - Online Gaming
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Aug 19 2008, 8:50 PM EDT |
politics |
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An interesting article on the social ramifications of "the Play Ethic." "The opposite of play isn't work. It's depression." Read the whole "Play for Today" article here.Books to ReadGamers.... in the Library?? Eli NeiburgerGrand Theft Childhood: the Surprising Truth About Violet Video Games Kutner and Olson
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